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Alchemy is the science of creating wondrous solutions which can achieve a wide variety of effects without the aid of magic. A practitioner of alchemy is called an alchemist, while a highly skilled alchemist is called a chemist. A person so trained can create any alchemical substance for which he has both the skill and the recipe. All alchemists are skilled in the ability to recognize herbs and their properties and uses.

The Three States of Alchemy


Ingested alchemies are those substances that can be imbibed through the mouth, either in their pure form or prepared in some form of food or drink. In their pure form, they are a non-viscous liquid, with a single dose being enough to fill a standard-sized vial. Depending on the ingredients used in the ingestion, they may or may not have colour or odour. As an ingestion merely requires consumption, anyone can use one, regardless of their experience with alchemy or herbs. Common ingestions include Cure Wounds and Minor Strength.

Contact Gel

Contact gels take the form of an extremely viscous paste that sticks to surfaces and augment the objects they coat. They are most commonly used on weapons in order to augment their effectiveness in some way. Generally speaking, violently disrupting the area on which the gel is spread will render the gel useless. A person with knowledge of the herbal arts can apply a contact gel safely. Common contact gels include Liquid Light and Vorpals.

Gas Globe

Gas globes are the most destructive form of alchemical solution, and are probably the most difficult of the three states to engineer. The ingredients for the effect sit dormant inside a breakable chamber until they are prepared for use via the proper shaking motion. This activates the ingredients. Upon striking some surface, the chamber releases its contents in a gaseous cloud which inflicts its effects upon the target. Only one who is trained in the herbal arts as well as rudimentary weapons can throw a gas globe, although gas globes are often used in the creation of alchemical traps. Common gas globes include Nausea and Acid.


Creating Alchemy

Legality of Alchemy

Many types of alchemy are widely traded and trafficked throughout Dremlin. This is especially true of curative and protective alchemies such as Cure Wounds and Resist Toxin, which are often cheaper to produce and more readily available than magic potions, though specialized military units might also find certain kinds of contact gels or gas globes highly useful.

There are, however, many types of alchemy which are either strictly controlled substances or else are banned altogether in certain realms. In Baron Gregorin's Lands, for instance, Poison, mind-affecting alchemies such as Charm and Euphoria, and explosive alchemies such as Oil of Impact, are illegal to own, create, or traffick without a permit. Alchemists would do well to familiarize themselves with local laws when travelling to ensure the legality of any wares they may have on them.

List of Alchemical Substances

This list details the most common forms of alchemy. Other, more esoteric forms of alchemy exist, but these are so rare that they are not worth detailing here.


Basic Substances

All substances have been listed with their natural state.
(I)= Ingested (C)= Contact (G)= Gas Globe

Advanced Substances

All substances have been listed with their natural state.
(I)= Ingested (C)= Contact (G)= Gas Globe

List of Substances by Alchemical State


Contact Gels

Gas Globes

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